On-line Game Platform

  • Android/i-phone game clients
  • Game Server installed in operator site or service provider site
  • Player database include player profiles (memberID, password), billing credit info, and games history information
  • Authentication and billing API interfaces to connect to operator or services provider customer and billing system
  • Scalable Architecture
  • Several servers can be networked together (even in different locations) to form a large game network
  • Servers can communicate with each other to exchange information such as table list, player list etc.
  • Provide redundant links for clients in case of network failure of one server
  • Multi-languages
  • Auto-authentication APIs
  • user do not need to input memberID and password
  • Support Player List
  • user can view the current on-line player list and send instant messages to chat
  • On-line Chatting
  • user can send and receive instant messages with sim ple operation
  • Bulletin Board
  • user can post and view public bulletins to form a community based forum
  • Top-ten Scores
  • user can view the top-ten scores player list
  • Support "Bot"
  • Players can play with other players or computer
  • A player can start playing a game without waiting other human players to join
  • No interruption if a player leave a table, computer will replace the left one automatically
  • Open High-level easy-to-use APIs