On-line Game Platform
- Android/i-phone game clients
- Game Server installed in operator site or service provider site
- Player database include player profiles (memberID, password), billing credit info, and games history information
- Authentication and billing API interfaces to connect to operator or services provider customer and billing system
- Scalable Architecture
- Several servers can be networked together (even in different locations) to form a large game network
- Servers can communicate with each other to exchange information such as table list, player list etc.
- Provide redundant links for clients in case of network failure of one server
- Multi-languages
- Auto-authentication APIs
- user do not need to input memberID and password
- Support Player List
- user can view the current on-line player list and send instant messages to chat
- On-line Chatting
- user can send and receive instant messages with sim ple operation
- Bulletin Board
- user can post and view public bulletins to form a community based forum
- Top-ten Scores
- user can view the top-ten scores player list
- Support "Bot"
- Players can play with other players or computer
- A player can start playing a game without waiting other human players to join
- No interruption if a player leave a table, computer will replace the left one automatically
- Open High-level easy-to-use APIs